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Fixing a Macbook that’s got slower over time.

The following article details how, under load, my MacBook (Pro Retina Mid 2012 2.6GHz Intel i7 with 16Gb) was less than 1/4 of the speed it used to be and how I fixed it.

Over the last few months I started to notice that things were becoming less responsive in my dev environment, that’s an understatement, it was beginning to crawl. Something needed to be done or I needed a new machine!

Continue reading Fixing a Macbook that’s got slower over time.

High Resolution Cropped Facebook Profile Images

When writing our original Facebook integration we searched high and low to try to work out how to get the square profile image at a resolution higher than 50×50 pixels to no avail. The only options we could find were to get the picture, from which your profile picture is taken, at a higher resolution. The problem with this is that it’s not always square and often the user may have setup their profile image to be a cropped area of it.

Well today I was fed up with looking at low resolution images so searched again and managed to find a solution. Using the graph api you can request facebookid/profile?fields=pic_crop

eg http://graph.facebook.com/tactilefusion/profile?fields=pic_crop returns:

{
   "data": [
      {
         "pic_crop": {
            "uri": "http://profile.ak.fbcdn.net/hprofile-ak-prn1/t1/p320x320/10992_567316339955054_1439725697_n.jpg",
            "width": 320,
            "height": 320,
            "left": 0,
            "top": 0,
            "right": 1,
            "bottom": 1
         },
         "id": "447312341955455"
      }
   ]
}

Note that the left, top, right, bottom fields will always be the above they are there for backwards compatibility as it now always returns a cropped image.

So at last we have full res profile images in our new games in production:

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