Multiscene makes working with multiple scenes easy. Simply by dragging a scene into the hierarchy view you can view multiple scenes at once. Allowing you to copy objects from other scenes and move objects between scenes. Each scene remains separate and can be saved individually.
Avoid one huge scene with the merging / co-editing headaches amongst the team by splitting scenes into smaller components. For example we split our ui into multiple scenes as follows:
- Background
- Common header
- Common footer
- Individual screens eg:
- Main menu
- Settings
- Level select
- Credits
- Many more…
We have used Multiscene with the above layout on projects using NGUI and Unity 4.6 UI. It allows you to work on a screen as it will appear in game, for example the Background, common headers & footers can be loaded at the same time as the screen.
To further enhance your Multiscene workflow you can
- Show / Hide scenes
- Lock scenes from editing
- Create new scenes
Many enhancements are in the works for Multiscene as we listen to your feedback, clean up other scene related tools we have used in production of our games and work on many other items on our wish list.
Our first update will include our runtime scene management allowing you to add scene dependancies to scenes. These ensure that when you switch scenes in the editor any scenes you require can also be automatically loaded, also used at runtime they help us ensure that our games can be run from almost any scene, making testing and editing fast!